Learn from Senior Texture Artist, Josh Lynch, as he discusses the industry-standard workflows and techniques he uses to create believable stone wall materials in Substance Designer. Substance Designer Rock Generator A generator node for Substance Designer that creates random rocks with some user controls. Get an overview of your rock material in Substance Designer. With Substance Designer shader, this is just scene as 0.0 metal. Tutorials - Substance Designer Rock Creation Techniques 1, USD $15.00. This project actually originated from a more specific Substance Designer graph I was working on, a dirt road. I have provided a screenshot of what I achieved in the first image below. English. Curvature: Grayscale Input Baked map used for internal effects and masking. Details . Livestreams. Category. Description. The project. Download Details. Shapes, Substance Tools. 100% Naturally organic Substance Designer goodness! Making Polycount’s Weekly Substance #8: Red Rock Cliff Face. Important: make sure to use the appropriate version for your input! $1.99 – Purchase Checkout. $1.99. In Substance Painter, I played around with the various generators and got a look that I was happy with, in particular the edge wear. Most popular Substance Integrations. 中文. Normal WS: Color Input Baked World Space Normalmap used for internal effects and masking. In this Rock … Use "Invert" for Color inputs, "Invert Grayscale" for Grayscale … With Unity Standard Shader, you need to have a metal output so that the roughness map (smoothness in unity and invert of roughness) is placed in the alpha of the metal map and thus used by the shader. This red rock cliff face has the following tweakability: Primary shape scale and distribution; Editable layers of detail; Rock layering / erosion effects; Sand and stones that accumulate on the tops of the rock face Inverts input colors. Designing Details: Procedural Rock Details with Substance Designer Claire Fontenot May 30, 2019 Featured Artists , Guest Artists , Site In this article, 3D artist Francesco Furneri provides a detailed description of his workflow for creating procedurally designed rocks made entirely in Substance Designer with Marmoset Toolbag. PBR Guide Documentation Forum. $1.99 – Purchase Checkout. Product also available here: gum.co/rctshapes Rocks and cliffs are my favorite materials to make in Substance Designer. While I was exposing parameters to make the dirt road customizable, I realized that by blending the different elements of the substance together in different ways, I could create a rather large amount of variety with this single graph. 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